GameBreaker

simple graphics engine made on and for C++

What is this engine?

This engine was made for simple graphics app making, and even for games.

GameBreaker was written on C++ and uses SDL2 and SoLoud libraries.

Why this engine was made?

My first games were made on GameMaker, but it got very uncomfortable for me.

GameBreaker was inspired by GameMaker, nearly all of the basic functions from GM were ported to GB.

So, like `draw_rectangle()` from GameMaker is `graphics::draw::rect()` in GameBreaker.

What abilities this engine has?

GameBreaker is very similar to GameMaker, it has objects, rooms, sprites, fonts, ds_lists,

window maniupulation functions, dialogs and, very important, simplicity.

Examples

The very easy example of "Hello, world!" made with GB.

Project structure should look like in this file.>